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Lamp-Da 0.1
A compact lantern project
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Define fadout animation. They require a buffer ID, used to store the fadout mask. More...
Classes | |
| struct | DropModeLineByLine |
| Drop mode policy: remove particles line by line from bottom to top Only pixels from the lowest non-empty line can be dropped. More... | |
| struct | DropModeOrphansOnly |
| Drop mode policy: remove only "orphan" particles A particle can only be dropped if there is no other particle directly below it (z-axis). More... | |
| struct | GravityDissolve |
| Make an animation disapear with gravity. More... | |
Define fadout animation. They require a buffer ID, used to store the fadout mask.