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Lamp-Da 0.1
A compact lantern project
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Define some animations to fade out modes. More...
Go to the source code of this file.
Classes | |
| struct | lampda::modes::anims::fadeout::DropModeLineByLine |
| Drop mode policy: remove particles line by line from bottom to top Only pixels from the lowest non-empty line can be dropped. More... | |
| struct | lampda::modes::anims::fadeout::DropModeOrphansOnly |
| Drop mode policy: remove only "orphan" particles A particle can only be dropped if there is no other particle directly below it (z-axis). More... | |
| struct | lampda::modes::anims::fadeout::GravityDissolve< MaskBuffId, DropMode, minMaskValue > |
| Make an animation disapear with gravity. More... | |
Namespaces | |
| namespace | lampda |
| Program scope. | |
| namespace | lampda::modes |
| Contains basic interface types to implement custom user modes. | |
| namespace | lampda::modes::anims::fadeout |
| Define fadout animation. They require a buffer ID, used to store the fadout mask. | |
Define some animations to fade out modes.