RGB-D SLAM
A SLAM implementation based on shape primitive extraction, based on RGB-D images
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RGB-D SLAM Documentation
Introduction
SLAM systems
RGBD
References:
Primitive extraction
Fast Cylinder and Plane Extraction from Depth Cameras for Visual Odometry
Fast Sampling Plane Filtering, Polygon Construction and Merging from Depth Images
Fast Plane Extraction in Organized Point Clouds Using Agglomerative HierarchicalClustering
Depth image-based plane detection
Visual odometry
LVT: Lightweight Visual Odometry for Autonomous Mobile Robots
Dense RGB-D visual odometry using inverse depth
SPLODE: Semi-Probabilistic Point and Line Odometry with Depth Estimation from RGB-D Camera Motion
PL-SVO: Semi-Direct Monocular Visual Odometry byCombining Points and Line Segments
Probabilistic Combination of Noisy Points andPlanes for RGB-D Odometry
and
Probabilistic RGB-D Odometry based on Points, Linesand Planes Under Depth Uncertainty
Robust Stereo Visual Inertial Navigation System Based on Multi-Stage Outlier Removal in Dynamic Environments
SLAM
ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras
3D SLAM in texture-less environments using rank order statistics
3D Mapping with an RGB-D Camera
Online 3D SLAM by Registration of Large PlanarSurface Segments and Closed Form Pose-GraphRelaxation
LIPS: LiDAR-Inertial 3D Plane SLAM
Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments
Monocular Object and Plane SLAM in Structured Environments
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