Lamp-Da 0.1
A compact lantern project
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default_simulation.h
Go to the documentation of this file.
1
5#ifndef LMBD_DEFAULT_SIMULATION_H
6#define LMBD_DEFAULT_SIMULATION_H
7
8namespace simulator {
9
11{
12 float fps = 80.f;
13
14 float ledSizePx = 24.f;
15 float ledPaddingPx = 4.f;
16
17 float buttonSize = 40.f;
18 float buttonMargin = 15.f;
19 float buttonLeftPos = 80.f;
20
21 float brightnessRate = 4.f;
22 float brightnessScale = 120.f;
23
25};
26
27} // namespace simulator
28
29#endif
Simulator dedicated namespace.
Definition: default_simulation.h:8
Definition: default_simulation.h:11
float ledPaddingPx
padding between two LEDs (in pixels)
Definition: default_simulation.h:15
float brightnessScale
how tall is the brightness graph
Definition: default_simulation.h:22
float fps
how fast animation is
Definition: default_simulation.h:12
float buttonMargin
draw a button color indicator 10 pixels larger
Definition: default_simulation.h:18
float buttonSize
draw a lamp button of 40 pixels
Definition: default_simulation.h:17
float ledSizePx
square size to represent one LED (in pixels)
Definition: default_simulation.h:14
float buttonLeftPos
draw a lamp button 80 pixels from the left
Definition: default_simulation.h:19
float brightnessRate
record brightness every n-th frame
Definition: default_simulation.h:21