Exploration of Possibilities - Part 2

Make AIs for board games

Part 2: Improvements and More Blabla!

We left off with the construction of a basic search tree structure using a possibility-based search with a balance of exploration, score, and chance (MCTS: Monte Carlo Tree Search). In this second part, I will introduce the improvements I found for the basic method.

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Make AIs for board games

Part 1: Blabla and Implementation

I’m terrible at chess, checkers, get rolled over in Connect 4 – in short, board games are not my strong suit. However, I do fairly well in programming.

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Cpp  IA